Prototyping

AR Music Playground

UI = simple to play virtual instrument. Paired with apple AR glasses (that have inbuilt speakers) + iPhone. Glasses can read your hand gestures (like HoloLens 2 is capable to do). You can enter the music playground using the AR app (running on rOS). You can draw your instrument (with phone or hand gestures) so there is no need to yours … virtual instruments are weather and vandal proof. And there is no worry with sound pollution because the sound will be played at your headphone (built into the frames like Bose Frames have). AR glasses are connected to your phone.

Phone can be easily connected to other phones (through bluetooth) so other players will see the instruments you have done and you can see theirs. More importantly you will hear what others are playing. So you can make music together. UI is made super easy and in the way that all notes and sounds sound “right”. So it is very simple to make music together.

With the paired App you can visit other playgrounds at the other music cities. The system for that works similar to Spatial that is an application that let’s easily collaborate from anywhere with the use of AR. It uses Microsoft HoloLens 2 AR technology to bring people closer from remote distances as they were sitting together. Virtual holographical avatars are created from quick 2D portrait photo scans to make on shared environment.

 

AR Glasses

AR frames are glasses that have their own speakers built in. Each pair of Frames is connected via Bluetooth to the user’s smartphone and provide wireless access to virtual assistants as well as sounds of all sorts. While the speakers are external, they’re still relatively private – aimed at the user and kept from the rest of the world with some interesting directional sound tech.

Apple AR Glasses:

https://www.inverse.com/article/53927-apple-ar-glasses-launch-date-price-features-wearable

 

 

Designing For Augmented Reality:

https://www.shopify.com/partners/blog/augmented-reality-design

 

A Quick Guide to Designing for Augmented Reality on Mobile (Part 1):

https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5

 

Designing for Augmented Reality:

https://blog.prototypr.io/designing-for-ar-b276c8251c20′